False Morels; A Performative Escape room
Amazonia is brought into turmoil by 'Rexaco Petroleum' a monstrous oil company. A Mycologist is working on a solution, using mushrooms to absorb toxic oil from the land but needs the help of two willing participants. Be Wary, Amazonia has some rules - if you enter, you must complete your mission in order to escape!

False Morels is a project exploring Mycoremediation (the use of Mycelium to break down hazardous waste in soils). Guided by characters and objects, participants follow a trail of clues to save the land, as the audience watches their attempt to escape in a forty minute time limit .
False Morels utilises a satirical tone and video game style choice making to bring to light the environmental impacts caused by oil companies. Through an immersive experience participants can understand the narrative through personal contact with objects, moving image, soundscape and characters.
WATCH TRAILER HERE!




Performance Stills ...
by E Xuan






Credits:
Story, direction, props, production by Florence Anastasia
Cast:
Amazonian Guard- Sungyeon Kim
Purple Foraging Mushroom- Xinling Zhang
Green Foraging Mushroom- Shuyi Alice Wang
Edwarth Crudbert III - Sara Cirillo
Ghost Participant- Lishuang Yang
False Morel- Jack Tisdall
Mycologist- Florence Anastasia
Sound Design and Moving Image - Jack Tisdall assisted by Florence Anastasia
Costume- Matilda Bayes assisted by Florence Anastasia
Makeup- Sadie Martin
Lighting Design- Sheron Luo assisted by Florence Anastasia
Tech Operation- Chang Xu and Minko Zhang
Performance stills - E
Video - LJ
FORAGE
The first work produced from my Mycelium oil polluted research was ‘Forage’ A scenic installation. Here I began to develop ideas for the settings of a mushroom laboratory filled with corruption, inspired by a ‘Charlie in the chocolate factory’ -esque journey through rooms. Each scene was paired with a QR code for soundscape and poetry. Each had an interactive moment.

Bigotous’ HQ:
In this room of the mushroom laboratory I created a satirical character inspired by oil company CEO’s named ‘Bigotous Hedlby’. This was the largest scene of all the boxes decorated with a tall mushroom table and chair and surrounded by framed photos of Bigotous in various narcissistic poses, emphasising a self- focused way of living that neglects effects on others. On the table is three ‘How to’ books as fuel for his ego. While the inside is a display of his importance, the outside of the box is covered in dripped black paint pointing to the hidden truth behind Bigotous’ success - toxic oil dumping, this was also plastered in newspaper articles demonstrating his hypocrisy through quotes by real world leaders.




The foraging forest;
Inside this scene was a painted cave background with fungi figures marked toxic and non-toxic demonstrating the theme of false morality by creating a guessing game to see which mushroom would be poisonous judging by appearance. Here alluding to greenwashing oil companies. Inside the scene is a fairy ring with translucent mushroom figures in a fairy ring an ode to the folklore that mushrooms are tied to where upon entering a fairy ring you will be sentenced to eternal dancing. The fairy ring figures represented those that defied the oil company boss Bigotous trapped away and voiceless.




The Testing room:
This room allowed me to visually explore the process of Mycoremediation (the use of mushroom to clean up toxic waste in soils). On the top of the scene is a scroll of DNA to unravel exploring human and nature relationships. The outsides are brick walls falling apart with ripped holes that reveal the inside scene; lit up strips of light resembling DNA strands emerging from the ceiling, with a dangled glass vial containing a figure trapped in mossy mess. On the walls are illustrations of mushrooms that merge with human figures with diluted cells revealing the true use of the testing room. I explored themes of abusing the power of nature and treating people as test subjects as an allegory for how environment and community is treated by oil companies such as Chevron.



Grim Reapers Lair:
This scene is a piece of underground with the top lair of soil peaking out. Attached is a bended string of mycelium with a hoop handle for viewers to drag across without touching the string. Inside this scene are two deathly mushrooms with scythes emerging out of them, the species of mushroom are the Death Angel and the False morel, both deadly to humans. They hold evidence of what has been happening in the testing room hiding the truth, viewers must followed a dangerous trail to uncover the truth buried underground.



Passage - collaboration project
Role: Story, moving image, performer (vermin).Inspired by Kafkas ‘Metamorphosis’ Passage is a sci-fi performance piece exploring themes of society, routine and the absurd. The ‘nonames’ creatures of habit buzz and bleep about their routines while hearing whispers of their leader the ‘vermin’, until one of them steps out of line to meet this mysterious creature.

Performance stills
photos by Aveeno Dove and Xinyu Hu








Credits:
CAST; Vermin: Florence Anastasia, Nonames: Sungyeon Kim Céleste Langrée Fin Atkin Iman Gu Nurin Tengku Sadie Martin Dann Xiao. CREATIVE TEAM; Playwriter: Florence Anastasia Director: Natsuko Yonezawa Production Manager: Natsuko Yonezawa Producer: Jade Qiu Set Design: Zidi Wu Costume Design: Jade Qiu Vermin Costume : Fin Atkin Vermin Set: Louie Thornton Lighting Design: CSM Performance Technical Team Project Mapping: Natsuko Yonezawa& Xuan Ma Sound Design: Natsuko Yonezawa& Céleste LangréeSound Moving image: Sungyeon Kim& Florence Anastasia. Hair & Make up: Momo Mao Make up Assistant: Jade Qiu Make up for Vermin: Sungyeon Kim. Poster Design: Momo Mao & Sungyeon Kim.
Joy Killer-
collaboration (role phyborg dancer, cinematographer, props)
A phyborg disco club exploring female gender expression. A disco DJ takes you through the night along side poetry, moving image and live phyborg dancers. 





Medusa - this became the clubs symbol, in research for this project I looked at female representation in methology where there are many examples of evil/ conniving characters such as sirens, banshees and witches . Medusa stood out to me as her story is mistaken. Unknown to many, medusa was a goddess who caught the attention of Neptune (Poseidon) in some accounts raped by him and in revenge, Minerva Neptunes wife turned Medusa’s beautiful head of hair into snakes. Instead of Poseidon being punished for his actions Medusa was turned into a gorgon and cast as the villian.

Cardboard stamps I made for entry to the club, choose from a disco spark or Medusas snake.



film projected onto a diso ball.
when directing and filming I explored a ‘showgirl’ presenter character whose appearance was maticulously retouched as she was made to create glamorous poses on a plinth. she had to be pristine and poised demonstrating a kind of object like perfection which reflects societal standards of women in media.




An adaptation from Salman Rushdies Novel.
A soundscape brought to life in performance with giant puppetry.
Performance stills...








The painted story book ...



Rehearsals












Florence Anastasia